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Copen
realities
is a 4 day AR/VR summit exploring the intersections of technology, business, culture and structures.
When
07  08  09  10
September 2017
Where
Carlsberg Byen
Copenhagen, Denmark
Explore the possibilities and opportunities of Virtual & Augmented Reality (VR/AR) with the leading minds in science, business, technology and media. The main emphasis of the CopenX Summit is exploring how the technology will impact existing businesses, social and cultural structures.
Awards
September 7
CopenX Awards is our way of celebrating the absolute frontrunners of the VR/AR/MR community and cutting-edge projects they create. Join us on the 8th of September in Copenhagen where we honor those who take the VR/AR technologies and immersive experiences to the next level.
Conference
September 7 & 8
CopenX Realities is a two day conference - about the impact of existing VR/AR technology on our socioeconomic structures and how this will shape our future. Learn about the impact of existing VR/AR technology on our socioeconomic structures and how this will shape our future from featured keynote speakers and workshop facilitators in the fields of technology, entertainment, business, science and media.
2017
September 7 & 8
CopenX Realities will be held in Carlsberg Byen. We have added an extra scene, meaning multi tracks, more international keynote speakers and workshops. This year we introduce CopenX Match to facilitate networking with other participants. We are a proud partner of Copenhagen Tech Festival, so all CopenX attendees will have access to Copenhagen Tech Festival in Kødbyen for evening events september 5-10.
Public Expo
September 9 & 10
At CopenX VR/AR Expo, you can experience the benefits and possibilities of VR/AR technology firsthand and try the latest innovations in VR/AR. You can have fun expanding your mind as you discover what lies beyond your current reality. BUY TICKETS
2017
Speaker
Who
Bobby King
VP Special projects at ODG
About

Bobby is VP of Special Projects at ODG, where he launches ground-up partnership networks, spanning Asia, the E.U. and U.S.. ODG is a leading developer and manufacturer of mobile headworn computing and augmented, virtual and mixed reality technologies based in San Francisco. ODG’s growing portfolio of smart glasses deliver smarter glasses for a smarter world and is changing the way we view the world.

Autumn 2017 ODG will launch the 8th edition of their Smartglasses System.

Bobby joined ODG in it’s early days in 2009 where he has since evangelized augmented reality technology and made partnerships with the Department of Defense, Fortune 500 companies and software development companies around the globe.  Bobby holds 6 US patents in the augmented reality space.

Speaker
Who
Jinsoo An
Jinsoo is a designer and researcher who creates multi-sensory experiences that connect people with technology in unexpected ways. His latest work, Project Nourished, questions the role of food and introduces a new method of eating that intertwines mixed reality with human senses. He founded Kokiri Lab, a maker playground in Los Angeles that emphasizes the well-being of people and society as its core value.
About
Jinsoo is Founder of ‘Project Nourished’ that allows you to experience eating and drinking in a whole new way by hacking vision, gustation, olfaction, audition and touch—with or without caloric intake. The project aims to change the very definition of eating with its core philosophy built around computational gastronomy–made possible by utilizing virtual/augmented reality, sensorial dining hardware, therapeutic software, eating behavior data and robotics.”
The role of food has been continuously shifting. Over 60 % of illnesses we face today are related to what we eat and how we eat.
Jinsoo will introduce the concept of Hyperreality Cuisine: It is new state of food that allows dynamic manipulation of shape, color and motion that are difficult to achieve in physical reality due to costs and laws of physics.
The food as we know today will change
Keynote speaker
Who
David Helgason
Founder & Executive Vice President, Unity Technologies
About

David is a technologist and a restless entrepreneur with a passion for creating feedback loops between innovation and teams and revenue streams, applying new and old business models to changing industries, and pushing people to do the very best they can do.

David’s background is in software, an assortment of university dabbling, creating companies and helping entrepreneurs.
He served as CEO of the game technology company Unity Technologies since co-founding it in 2003 and until October 2014, with an unflinching vision to democratize game development, and to develop technology and business models for the next phase of the games industry.

Speaker
Who
Luciana Carvalho Se
Chief Evangelist // VR Specialist - Realities Centre London
About

Luciana Carvalho Se  – CSTA, AMBCS, RSA Fellow

Head of new business development, REWIND

Luciana splits her time between growing the Realities Centre London — a new innovation space, incubator and academy for B2B/enterprise VR, AR, MR and AI — and Unfold UK, promoting women/diversity in future in the UK.

Passionate about VR and tech for good, she carries ongoing research on the possibilities and challenges immersive tech presents as re neuroscience, empathy and female empowerment.

Speaker
Who
BeAnotherLab
About

BeAnotherLab is an interdisciplinary multinational group dedicated to understanding, communicating and expanding subjective experience; focusing their work in understanding the relationship between identity and empathy from an embodied perspective.

Since 2012 the group uses virtual reality and techniques derived from neuroscientific research in developing innovative applications in art, scientific research, social projects, healthcare and education, putting a strong emphasis in the impact of their work in people’s lives. Their work is based on an inclusive distributed model of action-research and collaborative design methods.

Speaker
Who
Toke Jansen
MSc Computer Science DTU 2010, PhD Machine Learning DTU 2013, Visiting researcher at Stanford Math Dept. during fall of 2011, Publications at NIPS and in JMLR
About

Toke Jansen is CTO and Founder of Spektral.  Spektral is doing groundbreaking research in “machine learning for real-time compositing”.This solution makes it possible to create mixed reality content for video in real-time on your smartphone.

Spektral (former known as CloudCutout) was founded by Toke Jansen and Henrik Paltoft with the vision of becoming the standard software solution for removing the background of images. They started out in the US school photography industry creating a unique solution to professionally cutout portraits in seconds.

In late 2016 the technology took a major leap in the development of a solution that automatically extrapolate a cutout from one frame to the next.

In the beginning of 2017 Spektral has been working fiercely with their algorithms on getting this cool technology available on a smartphone and thereby enabling anyone and anywhere to create mixed reality content.

This Summer, Spektral received 20 million DKR in funding from investors in Silicon Valley.

Speaker
Who
Eduard Chizhikov
Eduard Chizhikov is the senior producer leading the development of Russia Today’s 360-degree content
About

Straight out of Russia…

Ed joined RT’s team in 2008 and since then has been in charge of producing thousands of stories for the network’s flagship global news channel. He was an executive producer for Monte-Carlo TV Festival winning breaking news story in 2012. He has managed both the story-telling and the technical aspects of the news-making process from beginning to end; now he is applying the same skills and entrepreneurship to the revolutionary world of VR.

Their RT360 department, a the team of 20+, has already produced more than 100 360 and VR experiences in six different languages, which have racked up more than 32 million views. RT was also one
of the first channels to broadcast live in 360 on YouTube in April 2016 and launched a dedicated
mobile app for optimal viewing of 360-degree videos last winter.

Speaker
Who
Sara Lisa Vogl
Lucid Trips & VR Base Berlin
About

Creative squirrel, chaos kid & in love with the idea of new worlds, Sara is on a mission to explore what the heck VR is. Especially fascinated by UX & art in VR she is working on the VR game Lucid Trips, teaches VR at Design Factory International Hamburg and guides longtime VR Trips in collaboration with academic researchers as the worlds first VR Shaman. A passionate advocate of sharing & caring Sara is an active member of the international and local VR community.

After three years and exploring the early days of VR with hamburg based VR Nerds collective Sara is now setting up VR Base Berlin.

@saralisavogl

Speaker
Who
Az Balabanian
He has a B.S. in Cognitive Science, with an emphasis in Human-Computer Interaction from UCSC. He specializes in directing trailers for VR apps with Mixed Reality, shooting aerial cinematic shots films, as well as capturing and reconstructing reality with 3D scanning (photogrammetry). His portfolio includes working with companies including: CNN, Washington Post, HTC Vive, Audi, UploadVR, and Bigscreen.
About
Az Balabanian is a Cinematographer, a Marketer, a Science Journalist, and a Podcast Producer and Host, specializing in VR, AR, and Holography.
Speaker
Who
Jakob Kudsk Steensen
Jakob Kudsk Steenesen is a Danish artist based in NYC. Through his work, Steensen explores how imagination, technology and ecology intertwine. He develops pandscapes for virtual reality in an interdisciplinary field, working with NGO's, artist residencies and scientists. He’s work function as interactive simulations of virtual landscapes, where past, present and future climates intertwine.
About

In this presentation, Jakob Kudsk Steensen will speak about the use of immersive technologies to challenge how people connect to environments and non-human species from trees to microbes and insects. He will also touch upon, how field studies, conversations with local communities, satellite data and collaborations with scientists and NGO’s can positively influence the production of art, that is as sensory challenging as it is informative. Further, Steensen will elaborate on his own technical working methods, where he combines cutting edge technologies for VR with satellite data, photogrammetry and hand-painted and sculpted environments. This part of his talk focus on how to balance research with dramatic effect when building environments from real world locations.

Speaker
Who
Masaru “Nogi” Ohnogi
Head of Global Business Development of gumi Inc
About

Nogi is head of Global Business Development of gumi Inc., one of Japan’s leading mobile gaming companies, listed within the 1st section of the Tokyo Stock Exchange.  gumi founded a $50M size VR fund called The Venture Reality Fund with a local General Partner in Silicon Valley, which focuses on seed or early stage AR/VR startups, and Tokyo VR Startups/Seoul VR Startups/Nordic VR Startups, which organizes the first VR incubation programs in Tokyo/Seoul/Helsinki.

Nogi is a 15-year veteran of international business, and he has been instrumental to the acceleration of gumi’s overseas business outside of Japan that now accurately contributes nearly half of worldwide revenues. He has visited more than 20 countries to explore AR/VR space within a year.  Nogi was the former CEO of gumi Korea and the CEO of GCREST America, a provider of PC and mobile social games.

Speaker
Who
Simon Hoegsbro
Director, Platform & Innovation @ Microsoft Denmark & Iceland. Simon is responsible for seeding next-gen Microsoft technologies and for partnering with startups and software development companies. Simon has extensive experience in business development, new business model implementation and rapid product development through his career in digital/IT/tech.
About

In this talk Simon will put these new technologies in a bigger perspective as well as elaborate on where and when Microsoft will play in the industry. Windows Mixed Reality is in the market now – focusing on developers and the Microsoft HoloLens as the spearheading device. It is now time to evaluate and move forward.

Speaker
Who
Kira Rich
Creative Specialist at Google
About
Kira Rich

Creative Specialist at Google

Kira loves to experience it all and be all. With a background in philosophy, transhumanism, neuroscience, and AI, she brings a unique view on transmedia storytelling into her role at Google as a Creative Specialist. She is passionate about creating the future of how humans interact with one another and the outside world. Mixed reality technologies provide a new experimentation ground on what it means to be human, an explorer, and a creator. She believes that innovation in the VR/AR space is not about novelty but rather about value creation. 
 
She is currently based in Copenhagen and her work with Google helps brands in Northern Europe create immersive, data driven, and beautiful commercial experiences.  
Speaker
Who
Simon Lajboschitz
Founder of Khora VR
About

Simon Lajboschitz has built a community hub in the Virtual Reality industry in Denmark, by founding the 1st VR store in the World “Khora VR” and has become one of the leading Danish VR experts.

This has enabled him to establish key connections in different industries that needed VR ranging from: Architecture, Education, to Healthcare, Art and Vcommerce (VR-ecommerce).

Simon will talk about building a bridge between artists and VR and how art created in VR is taking it’s place as a legitimate art form. The opportunities that Virtual Reality present gives artists the possibility of completely immersing the audience in the artwork, so Simon will talk about how to make this possible for the artist.

Speaker
Who
Philip Lindner
Philip Lindner is a Swedish clinical psychologist and researcher working on developing the next generation of VR-based psychological treatments for a range of mental health problems. His aim is to create and scientifically evaluate novel VR treatments that scale and disseminate well; treatment alternatives that do not simply attempt to mimic traditional psychotherapy in format, but take full advantages of the unique capabilities of modern, consumer VR technology.
About

VR in psychotherapy

Despite 20 years of research showing that VR-based exposure therapy is effective, even on par with the real-world equivalent, there has been very little innovation in format and implementations into regular care are practically non-existent. Modern, consumer VR technology provides an opportunity to change this, offering a way of providing attractive, evidence-based treatments on an unprecedented scale. In his talk, Philip Lindner will provide a brief historical overview of VR-based psychological treatments, describe the pros and cons of using VR in psychotherapy (both technical and therapeutic), and talk about the current state and future of this field, covering both opportunities and thresholds.

Speaker
Who
Dinorah Hernandez
Dinorah Hernandez is Head Director and content manager at BaDoinkVR, an online, subscription-based porn site that produces VR content every week. With a BFA from Miami International University, Hernandez is currently working at the company's headquarters in Barcelona. Her responsibilities include writing and developing videos for BaDoink.
About

Can VR break stereotypes in adult entertainment ?

Dinorah Hernandez has been in the adult industry for six years, during which she’s produced over 400 adult films, 120 of them in virtual reality. In February 2017 she launched the ‘VRCosplayX’ specializing in the merge with gamers favourite fantasy-characters and porn.

According to Hernandez, the differences between traditional 2D and VR porn include a shift in power dynamics, with the woman more dominant and calling the shots. However BaDoink’s VR porn is mostly shot from the guy’s point of view…

Badoink VR launched ‘Virtual Sexology’ summer 2016 to bring sexual therapy into the VR-Porn Experience and to help men relax and remain an erection in the bedroom with breathing exercises and the importance of kegels exercises educated and performed by the adult actress August Ames.

By summer 2017, and in time for CopenX, BadoInk will launch their first ‘Virtual Sexology’ addressed towards females.

 

Speaker
Who
Mads Damsbo
Founder and Lead Producer - Makropol
About

With a background in film producing and media directing and with a passion for technology and experience design, Mads has found himself involved in a wide variety of alternative projects exploring the frontier of new media storytelling. He considers himself a craftsman and creative producer, and sometimes an artist and conceptual junkie.

Speaker
Who
Sidsel Meineche Hansen
PHARMACOPORNOGRAPHER. Sidsel Meineche Hansen is a graduate from The Royal Danish Academy of Fine Arts. She holds a MA in 'Research Architecture' from Goldsmiths, London.
About

Post-human sex, genders and Virtual Reality as an extension of capitalist reality.

My works in the VR format are about the marketing of Virtual Reality that is taking place right now as capitalism expands the existing market into the virtual world. I see this as a colonisation of the digital space that historically resonates with structures that commodified the body to patriarchal advantage.

Ten Questions: Sidsel Meineche Hansen

As part of this presentation, Sidsel will screen some video works and discuss the role of CGI (computer generated imagery) and Virtual Reality in connection to Paul B Preciado’s notion of the ‘pharmacopornographic’ model of society.
These animations will question gendered aspects of tech production and bring about reflections on the commodity status of 3D objects by considering Virtual Reality as an extension of capitalist reality.

This talk will also focus on the female avatar ‘EVA v3.0’ which is product sold online by TurboSquid, a company that supplies stock 3D models for computer games and virtual adult entertainment.

The EVA v3.0 avatar is the main protagonist in in my recent work: The CGI and VR animations: , 2016); No right way 2 cum, 2015 and Seroquel®, 2014- and an object in my research on post-human sex.

After the presentation, Sidsel will join Dinorah Hernandez from BadoInk VR in a discussion about sex and the portraying gender in adult entertainment and whether VR will mark a new era in terms of sex

The CopenX-audience will be able to see and try DICKGIRL 3D(X), No right way 2 cum

Speaker
Who
Daniel Appelquist
Director of Web Advocacy & Open Source @ Samsung
About

Daniel Appelquist is the Director of Web Advocacy for Samsung Internet. Dan has been working on the Web before the Web was the Web. He is a web and mobile industry veteran, writer and speaker, having worked for dot-coms, telcos and the UK government. In 2005 he founded Mobile Monday London and the W3C Mobile Web Initiative. He currently co-chairs the W3C Technical Architecture Group with Sir Tim Berners-Lee. He has been and remains an advocate for the open web.

Speaker
Who
David Madsen
Psychologist and founder of ‘Dabeco' (Danish Treatment for Computer and Online Addiction)
About

Psychologist and founder of ‘Dabeco’ (Danish Treatment for Computer and Online Addiction)

David Madsen treats people who has lost sight in the virtual universe. Inspired by cognitive behavioral therapy and the power of the narrative in stories, David underlines how crucial the social elements are in understanding online addiction.

In this talk, David Madsen, will demonstrate how kids and adults are being sucked in to virtual worlds by ever clever game-designs integrating neuroscience and reward-schemes. David will perspective that he consider will become the most widespread disease in society, ‘online addiction’, to a near future with virtual reality.

 As a former professional Counter Strike online-gamer, David knows himself what it means to spend the majority of hours and social life in front of a screen. 

Keynote speaker
Who
Dr. Michael Madary
Dr Michael Madary - Johannes Gutenberg University Mainz. Dr. Michael Madary is working on the philosophy of mind and the ethics of emerging technology, especially immersive technology such as virtual reality.Dr. Michael Madary's research is interdisciplinary, drawing from psychology and neuroscience. In February of 2016, Thomas Metzinger and Michael Madary published the first code of ethics for research and consumer use of VR, which has received widespread media attention.
About

After many years of anticipation, virtual reality is now commercially available.  There is a lot of optimism about the technology, but little discussion of the new risks that it might bring.  In his talk, Michael Madary will first cover some of the most important scientific results about the psychological effects of virtual reality.  He will use those results as a basis for identifying possible risks and offer some concrete recommendations for minimizing those risks in order to take full advantage of the great opportunities that virtual reality has to offer.

Speaker
Who
Sophie Bech
Head of Experiences at Rokoko
About

Rokoko is a hardware startup based in Copenhagen and San Francisco and the inventors of the sensor-based motion capture solution, the Smartsuit. Their vision is to create a physical virtual presence that completes the VR experience and democratizes motion capture.

Sophie Bech, Head of Experiences, born in Aarhus, DK 1984, cand.mag in Media Science from SDU.

Sophie has a wide variety of experience in multiple fields within the art industry, which has provided her with a unique insight into cross-disciplinary creative environments.

She uses them to make transcending experiences in discovering all the wonders the Smartsuit will make possible all over the world.

Speaker
Who
Dominic Eskofier
Head of Virtual Reality EMEAI - NVIDIA.
About

Dominic has been called “the single most influential European Virtual Reality specialist”. As one of the early pioneers of the modern VR movement, Dominic has been involved in the industry ever since Oculus founder Palmer Luckey showed him the original duct-taped prototype of the Oculus Rift back in 2012, when it was still a garage-made kickstarter project. After this, Dominic became a huge Virtual Reality ambassador: He co-founded and still moderates the largest community for Virtual Reality on the internet, and is a co-founder of EUVR – a European non-profit organization that helps push the envelope for European VR devs, manufacturers and consumers.

 

Speaker
Who
Xavi Clos
Head of Production, BaDoink VR
About

Xavi is Head of VR for BaDoinkVR and VRcosplayX. . He joined Badoink in 2014 and is in charge of overseeing all of Badoink’s VR related products.

If you interested in knowing more about how the frontrunners in tech, the adult industry, is addressing issues as distribution, tech-challenges and how to create immersive content for VR, then make sure to hear this talk.

BadoinkVR is an interesting case. They are merging education and entertainment with the ‘Virtual Sexology’ program seeing the unique potential VR has an immersive medium.

Virtual Sexology launched in 2016 with a video towards males, and has just released a second edition addressed towards females

Xavi will elaborate on how BadoInk has used their audience for tests and feedback-loops, tailoring the experience for their desires, with great success.

Speaker
Who
Julie Heyde
Founder - VRUnicorns
About

Julie Heyde is a game jammer with a crush on semi-realistic VR sports games with a twist of dark humor and brutality. Working on #utopia #SelfieTennis, #SkiJump, #Archery & #RAGNAROKvr as the #ChickenBitch of @VRUnicorns. Raised in VikingLand and fueled by beer, mushrooms and rainbows while flying with unicorns and riding on wolves.

Who
Simon Hoegsbro
Director, Platform & Innovation @ Microsoft Denmark & Iceland. Simon is responsible for seeding next-gen Microsoft technologies and for partnering with startups and software development companies. Simon has extensive experience in business development, new business model implementation and rapid product development through his career in digital/IT/tech.


About this event
In this talk Simon will put these new technologies in a bigger perspective as well as elaborate on where and when Microsoft will play in the industry. Windows Mixed Reality is in the market now – focusing on developers and the Microsoft HoloLens as the spearheading device. It is now time to evaluate and move forward.
Who
Dominic Eskofier
Head of Virtual Reality EMEAI - NVIDIA.


About this event
In this talk, Dominic Eskofier will use his extensive knowledge within sci-fi literature and the VR-community to point out some of the main drivers behind the movement and uprising of VR.

'READY PLAYER ONE' and 'Snowcrash' – why these sci-fi-books will shape our social life!

Probably to the surprise of many, is something as old school as two psychical objects that explore a future where virtual reality has become the dominant reality for mankind. In a virtual space where the battle for a free internet is being fought, money still can get you advantages - and for the ultimate conditions for self-expression rules with awesome avatars.

Why is this virtual future diserable ? Why is it mandatory to read these books for all new employees at in the big companies in Silicon Valley working with VR ?
Why is this virtual future diserable ? Why is it mandatory to read these books for all new employees at in the big companies in Silicon Valley working with VR ?
Which companies or games are closest to replicate - or at lest building the first bricks for -
'The Oasis' and 'The Metaverse'?
And why the hell, has no Danish members of the Danish Parlament heard about these books?

This talk is mandatory for any one not familiar with these books!
THIS IS PUBLIC SERVICE and members of the Danish Parlament should truly pay attention to this ideal of a future society. A society that Silicon Valley is investing billions in.
Who
Dr. Michael Madary
Dr Michael Madary - Johannes Gutenberg University Mainz. Dr. Michael Madary is working on the philosophy of mind and the ethics of emerging technology, especially immersive technology such as virtual reality.Dr. Michael Madary's research is interdisciplinary, drawing from psychology and neuroscience. In February of 2016, Thomas Metzinger and Michael Madary published the first code of ethics for research and consumer use of VR, which has received widespread media attention.


About this event
After many years of anticipation, virtual reality is now commercially available. There is a lot of optimism about the technology, but little discussion of the new risks that it might bring. In his talk, Michael Madary will first cover some of the most important scientific results about the psychological effects of virtual reality. He will use those results as a basis for identifying possible risks and offer some concrete recommendations for minimizing those risks in order to take full advantage of the great opportunities that virtual reality has to offer.
Who
Sophie Bech
Head of Experiences at Rokoko


About this event
Sofie Bech will live-demonstrate Danish company 'Rokoko''s flagship: Smartsuit Pro
On stage with #VRUnicorns Julie Heyde and friends.
Smartsuit Pro is an entire motion capture studio in one markerless suit, that enables creators on all levels to turn any space into a professional motion capture stage.
Who
Sara Lisa Vogl
Lucid Trips & VR Base Berlin


About this event
Expect an unusual presentation when the two wildchilds - Sara LIsa Vogel and Julie Heyde - combines energy, wit and creativity into fascinating tales and demos from both their own studios and their extensive network in the VR-community !

And Julie will present VRUnicorns new VR-game #Skijump !
Who
Masaru “Nogi” Ohnogi
Head of Global Business Development of gumi Inc


About this event
"Inspired by the innovation in virtual and augmented reality, Masaru “Nogi” Ohnogi will share how gumi is thoroughly invested in establishing and encouraging progress in the AR/VR market. After visiting more than 20 countries, Nogi will share his experiences and cover significant points required to develop AR/VR content and games. He will also shed light on his insights regarding the future trends of AR/VR on a global scale."
About this event
On stage panel discussion with representatives from Maersk Drilling, Siemens, Virsabi and Kanda about taking the leap with these technologies. Real-life experiences to be shared.

In the panel:
Kristian Andreasen, Kanda

Coming from a background in Engineering and Computer Science. Kristian has always been fascinated by what happens when Humans meet new technologies. The first years as an entrepreneur was spent within education and this has left a lasting interest in how technology can help people to understand a rapidly evolving world.
Hailing from the dark and unexplored western part of Denmark. Kristian explores the field of VR and AR with a healthy dose of utilitarian skepticism. Kanda leverage new technologies to help companies meet the digital transformation. We work primarily with implementing Virtual and Augmented reality solutions within Sales and Training. Our clients are primarily within Government, Health, Energy and Production industries.

Jens Lauritsen, Virsabi

Jens is Chief Product Officer at Virsabi. Virsabi help utilize the potential of virtual, augmented and mixed reality.
Their aim is to create inspiring and immersive content, which generates commercial value for your business.

Virsabi develop for all high-end headsets incl. Oculus Rift, HTC Vive, PlayStation VR and Microsoft HoloLens, and we support all mobile VR platforms incl. Samsung Gear VR.
Virsabi are a Virtual Reality content studio; powered by strategic experience, technology insights and creative thinking. Virsabi delivers powerful and engaging virtual reality experiences to customers of inspired businesses.

Jeanne Mia Lønstrup, Maersk Drilling.

Jeanne is Innovation Manager at Maersk Drilling. She has worked with cross functional project management in the Business Development team, heading different initiatives from idea to implementation. One of the ideas being; bring customers onboard a drilling rig using AR/VR technologies’. Current focus is on enhanced commercialization of innovation projects, reviewing innovation processes, idea development and alignment of innovation efforts with strategic goals .

Peter Manniche Riber, Siemens

Peter is continuously on the hunt for learning methods that provides true measurable impact. Where the users experience feelings like success, fear, failure or even happiness, while learning. He is currently employed with 'Siemens Games Renewable Energy' as an e-learning specialist and have been working with digital learning for several years. Following too many hours spent witnessing endless powerpoint shows rolling by, his ambition is to investigate human behaviour and adapt corporate learning methods to the way people act and interact in life.

About this event
Match making session during CopenX.

Doing Business - Initiate cross-border contacts and co-operations with stakeholders that are interested in promoting, buying or selling a VR technology-focused product or service
Innovating - present, discuss and develop new projects with key R&D partners
Learning - The event is a perfect opportunity to learn about the applications of Virtual Reality in multiple industries.

CopenX match making is hosted in collaboration with Enterprise Euro Network.
https://www.b2match.eu/CopenX2017-Matchmaking
About this event
Separate Silences by MANND.
Special 'on stage' experience

Separate Silences is a two-person hybrid cinematic virtual reality experience. The purpose of this installation is an attempt to interconnect the body-mind dualism by placing the viewer in the role of one of two protagonist in a new way through liveaction VR. The story concerns two siblings who have been involved in a traffic accident. As their state worsens, they are hovering between a state of coma, dreams and a type of consciousness at the hospital they are admitted to. As an audience, you will be invited into the hospital bed to see, and be involved, in the story from each of the two perspectives of the siblings.
About this event
VRUnicorns Unity Workshop @CopenX

Jump into the crazy VRUnicorns world and create your own levels for #SkiJump in this fast-paced 1.5 hour Unity VR workshop. We will show how to make realistic physics with the right feel for VR and how to create tools for making optimized levels for VR to ensure high performance.

Prior knowledge of Unity is a plus, but we’ll help you out and make sure you finish your level and have time to play it.

Horatiu Roman
Ruud Op Den Kelder
Julie Heyde
Who
Toke Jansen
MSc Computer Science DTU 2010, PhD Machine Learning DTU 2013, Visiting researcher at Stanford Math Dept. during fall of 2011, Publications at NIPS and in JMLR


About this event
The human visual system is extraordinary at recognition, segmentation, and compositing - simply through thought. Researchers have for decades been intrigued by these remarkable skills, and have therefore tried to build computer systems with similar properties.

This is notoriously a very challenging problem, but recently computers are able to reach human precision in certain recognition tasks. With no doubt this trend is bound to continue, bridging the gap between human cognition and artificial intelligence. The implications of these advances pave the way for new business models, as tasks that previously required human intervention can now be solved automatically by algorithms.

At CopenX, Toke will talk about real-time compositing techniques, as well as training and inference procedures for deep neural networks, and specifically on how such networks play an important role in solving the compositing problems that we're working on at Spektral.
About this event
BaDoinkVR's first sex therapy program aiming towards improving male sexual performance
Who
Kira Rich
Creative Specialist at Google


About this event
This talk will address the commercialization of VR as a platform and how marketing efforts can get the most out of the emerging world of VR and content-driven experiences. She believes that innovation in the VR/AR space is not about novelty but rather about value creation. Where is commercial VR now? What needs to change? And what you can do to change it?

Kira is deeply fascinated by emerging technologies (e.g. Google DeepDream) that connect us deeper to who we are and even who we want to be. Advertising with its foundation in art and communication does not need to be intrusive or overlayed. Kira will elaborate on the potential for advertisement with the new technologies and how to design for humans.

Kira Rich is Creative Specialist at Google.
She is currently based in Copenhagen and her work with Google helps brands in Northern Europe create immersive, data driven, and beautiful commercial experiences.

About this event
Separate Silences by MANND.
Special 'on stage' experience

Separate Silences is a two-person hybrid cinematic virtual reality experience. The purpose of this installation is an attempt to interconnect the body-mind dualism by placing the viewer in the role of one of two protagonist in a new way through liveaction VR. The story concerns two siblings who have been involved in a traffic accident. As their state worsens, they are hovering between a state of coma, dreams and a type of consciousness at the hospital they are admitted to. As an audience, you will be invited into the hospital bed to see, and be involved, in the story from each of the two perspectives of the siblings.
Who
Jakob Kudsk Steensen
Jakob Kudsk Steenesen is a Danish artist based in NYC. Through his work, Steensen explores how imagination, technology and ecology intertwine. He develops pandscapes for virtual reality in an interdisciplinary field, working with NGO's, artist residencies and scientists. He’s work function as interactive simulations of virtual landscapes, where past, present and future climates intertwine.


About this event
In this presentation, Jakob Kudsk Steensen will speak about the use of immersive technologies to challenge how people connect to environments and non-human species from trees to microbes and insects. He will also touch upon, how field studies, conversations with local communities, satellite data and collaborations with scientists and NGO's can positively influence the production of art, that is as sensory challenging as it is informative. Further, Steensen will elaborate on his own technical working methods, where he combines cutting edge technologies for VR with satellite data, photogrammetry and hand-painted and sculpted environments. This part of his talk focus on how to balance research with dramatic effect when building environments from real world locations.
Who
Jinsoo An
Jinsoo is a designer and researcher who creates multi-sensory experiences that connect people with technology in unexpected ways. His latest work, Project Nourished, questions the role of food and introduces a new method of eating that intertwines mixed reality with human senses. He founded Kokiri Lab, a maker playground in Los Angeles that emphasizes the well-being of people and society as its core value.


About this event
The role of food has been continuously shifting. Over 60 % of illnesses we face today are related to what we eat and how we eat.

Jinsoo will introduce the concept of Hyperreality Cuisine: It is new state of food that allows dynamic manipulation of shape, color and motion that are difficult to achieve in physical reality due to costs and laws of physics.

The food as we know today will change

Jinsoo is Founder of 'Project Nourished' that allows you to experience eating and drinking in a whole new way by hacking vision, gustation, olfaction, audition and touch—with or without caloric intake. The project aims to change the very definition of eating with its core philosophy built around computational gastronomy--made possible by utilizing virtual/augmented reality, sensorial dining hardware, therapeutic software, eating behavior data and robotics."
Who
Bobby King
VP Special projects at ODG


About this event
AR is not science fiction and it is changing the way people work and interact today.
ODG has over three decades of experience with developing head-worn technology for the military, starting with the PVS-7 Night Vision Goggles in 1984 and has created nine different generations of smartglasses.

Bobby King is VP of Special projects at ODG. In his talk he will touch upon the latest development and the adventure the company has now started in China. The ODG-glasses are true sci-fi.

In December 2016, Osterhaut Design Group (ODG) closed a $58 million Series A funding round with strategic investors. The Series A is the largest ever in the history of wearables, augmented reality, and virtual reality.


Who
Daniel Appelquist
Director of Web Advocacy & Open Source @ Samsung


About this event
This talk will be about the promise and potential of WebVR and why Samsung is putting engineering investment and promotion into this, including a live multi-user demonstration.

“Samsung Internet is a world-class web browser for Android and GearVR (https://samsunginter.net) and was the first browser to incorporate WebVR technologies. WebVR allows users to experience virtual environments which are delivered through the web browser (and therefore benefit from the reach – multiple devices, OSs, etc – and the share-ability of the web).

The “big idea” of WebVR is lowering the barrier to entry and democratizing virtual reality.
Who
Eduard Chizhikov
Eduard Chizhikov is the senior producer leading the development of Russia Today’s 360-degree content


About this event
Russia Today (RT) believes that the news media is at the forefront of the sectors affected by this game-
changing technology. 

VR enables the most unfiltered news experience yet and places the
viewer in the heart of the story. RT's panoramic footage has already delivered a unique
perspective on a diverse range of news stories. From Moscow’s Victory Day parade to Baikonur space
launch and war-ravaged Donbass region all came to live in the panoramic video format that
enabled our audience to become fully immersed in these places and events.

Their RT360 department, a the team of 20+, has already produced more than 100 360 and VR experiences in six different languages, which have racked up more than 32 million views. RT was also one
of the first channels to broadcast live in 360 on YouTube in April 2016 and launched a dedicated
mobile app for optimal viewing of 360-degree videos last winter.
Who
BeAnotherLab


About this event
How to create immersive, hyper-local media productions ?
BeAnotherLab is doing productions worldwide focussing on the hyper-local.
Hyper-local = very local. What can we do in the community we are at right now ?

Increase the empathy between neighbors, understanding different classes - VR can facilitate the teleportation.
BeAnotherLab is making the productions

This is social action 2.0 embedded in the 3 C's; Critical Action-research, Community and Collaboration
From their extensive knowledge and experience working with 360-video and VR since 2012, BeAnotherLab's Christian Cherene will highlight findings from their projects and the vision behind "The Library of Ourselves".
From Rio to Gaza using interdisciplinary science and relational art practices, BeAnotherLab has become pioneers for killer-productions and for joint non-profit collaborations in Europe and South America with offices in Berlin, Barcelona and Mexico City
Who
Philip Lindner
Philip Lindner is a Swedish clinical psychologist and researcher working on developing the next generation of VR-based psychological treatments for a range of mental health problems. His aim is to create and scientifically evaluate novel VR treatments that scale and disseminate well; treatment alternatives that do not simply attempt to mimic traditional psychotherapy in format, but take full advantages of the unique capabilities of modern, consumer VR technology.


About this event
Despite 20 years of research showing that VR-based exposure therapy is effective, even on par with the real-world equivalent, there has been very little innovation in format and implementations into regular care are practically non-existent. Modern, consumer VR technology provides an opportunity to change this, offering a way of providing attractive, evidence-based treatments on an unprecedented scale. In his talk, Philip Lindner will provide a brief historical overview of VR-based psychological treatments, describe the pros and cons of using VR in psychotherapy (both technical and therapeutic), and talk about the current state and future of this field, covering both opportunities and thresholds.
Who
Xavi Clos
Head of Production, BaDoink VR


About this event
Leave it to the adult entertainment industry to push the limits of technology! VR is no exception.

How to create immersive content for VR? BadoInk VR has used their audience for tests and feedback-loops, tailoring the experience according to their desires. Ultimately, they are the customers - they decide what they want !
Xavi will also provide inside on technical considerations in terms of where the actor should look and placement

BadoInk VR has gathered feedback from their audience with tests and loops, tailoring the experience according to their desires.
And now they are broadening their area of expertise by moving into sex therapy. Partnering with lead psychologists they have produced the films "Virtual Sexology I & II", which will also be screened in the VR Cinema at CopenX.
Who
Az Balabanian
He has a B.S. in Cognitive Science, with an emphasis in Human-Computer Interaction from UCSC. He specializes in directing trailers for VR apps with Mixed Reality, shooting aerial cinematic shots films, as well as capturing and reconstructing reality with 3D scanning (photogrammetry). His portfolio includes working with companies including: CNN, Washington Post, HTC Vive, Audi, UploadVR, and Bigscreen.


About this event
VR, still being in its infancy with still an small user-base has a marketing problem.
Az Balabanian, a Creative Cinematographer and UX Researcher defines the "factors of virality", provides examples and analysis of VR apps and games that have achieved internet fame, and provides marketing guidelines for going Viral in today's content-abundant industry.

Furthermore, Az will dive deeper into the state of 'Social VR'.
About this event
Match making session during CopenX.

Doing Business - Initiate cross-border contacts and co-operations with stakeholders that are interested in promoting, buying or selling a VR technology-focused product or service
Innovating - present, discuss and develop new projects with key R&D partners
Learning - The event is a perfect opportunity to learn about the applications of Virtual Reality in multiple industries.

CopenX match making is hosted in collaboration with Enterprise Euro Network.
https://www.b2match.eu/CopenX2017-Matchmaking
Who
Dominic Eskofier
Head of Virtual Reality EMEAI - NVIDIA.


About this event
Rendering in virtual reality offers a specific set of challenges - performance and latency are essential metrics that need to be on point for an immersive and comfortable VR experience.
In this talk by Dominic Eskofier, Nvidia's head of Virtual Reality for EMEAI, you'll learn about how to squeeze the maximum performance out of your VR experiences.
About this event
The official selection of the 10 VR-screenings selected for the VR SCI FEST in Stockholm 2017

VR SCI FEST, which was held in Stockholm on May 12–14, hosted by KTH Royal Institute of Technology was a unique combination of new technology, scientific approach and creativity shows us how important it is to combine the efforts between film, IT and science professionals to bring attention to the most important and underrepresented problems of mankind.

We are happy to present our audience for this CINEMA SHOWCASE.
Duration: 40 min
Who
BeAnotherLab


About this event
How to create immersive, hyper-local media productions ?
Bring your own idea and make 1 min. production
After this workshop you should be motivated to jump into the making of projects relevant from your point of view, and, importantly, for the subject being portrayed.

Keywords: Critical Action-research, Community and Collaboration

From their extensive knowledge and experience working with 360-video and VR since 2012, BeAnotherLab's Christian will highlight findings from their projects and the vision vision in "The Library of Ourselves".
From Rio to Gaza using interdisciplinary science and relational art practices, BeAnotherLab has become pioneers for killer-productions and for joint non-profit collaborations in Europe and South America




About this event
This panel will focus on the current climate in the Danish, in the Nordics and the European VR industry

Denmark: Anders Sparre, Danish Industries Digital
Nordics: Suman Rath, Nordic VR Startups.
Europe: Dominic Eskofier, NVIDIA

On stage panel discussions about taking the leap with these technologies. Real-life experiences to be shared.
Who
Simon Lajboschitz
Founder of Khora VR


About this event
When a new technology arises, new forms of expression emerges. Thus, the art world is rapidly embracing the medium of Virtual Reality.

Simon Lajboschitz, Founder of Khora, will talk about building a bridge between artists and VR and how art created in VR is taking it's place as a legitimate art form. Khora launched this year 'Khora Contemporary' and has created unique VR art with artist like Paul McCarthy and Christian Lemmerz.

The opportunities that Virtual Reality present gives artists the possibility of completely immersing the audience in the artwork, so Simon will talk about how to make this possible for the artist.

He will address how a digital artwork can be properly distributed and will also be talking about how art created in Virtual Reality fits into the art scene.
About this event
BaDoinVR's second sex therapy program focussing on 'what women wants'
Who
David Madsen
Psychologist and founder of ‘Dabeco' (Danish Treatment for Computer and Online Addiction)


About this event
David Madsen treats people who has lost sight in the virtual universe.

"Digital escape and online addiction" could become one of the greatest societal challenges of our time. David consider it to become the most widespread disease in society.
How will online addiction evolve in a near future with virtual reality?

Inspired by cognitive behavioral therapy and the power of the narrative in stories, he underlines how crucial the social elements are in understanding online addiction. As a former professional 'Counter Strike' online-gamer, David knows himself what it means to spend the majority of hours and social life in front of a screen

If your kid, your wife or yourself has been caught by the screen, you will get interesting new insight in this talk.
About this event
The official selection of the 10 VR-screenings selected for the VR SCI FEST in Stockholm 2017

VR SCI FEST, which was held in Stockholm on May 12–14, hosted by KTH Royal Institute of Technology was a unique combination of new technology, scientific approach and creativity shows us how important it is to combine the efforts between film, IT and science professionals to bring attention to the most important and underrepresented problems of mankind.

We are happy to present our audience for this CINEMA SHOWCASE.
Duration: 40 min
Who
Mads Damsbo
Founder and Lead Producer - Makropol


About this event
Mads Damsbo, Founder and lead producer, Makropol

Mads will exclusively reveal the visions behind an ambitious new 300 m2 VR cinematic experience, Traverse.

Mads will also share the story behind this years most discussed VR-experience in Copenhagen 'Doom Room'.
How can commercial partnerships coexist with artistic freedom ? How can VR-projects find the required funding ?

If you are a VR-producer or representing a company that wish to tap into the creative vibe in the VR-community, you should not miss this inspiring talk.

Who
Dinorah Hernandez
Dinorah Hernandez is Head Director and content manager at BaDoinkVR, an online, subscription-based porn site that produces VR content every week. With a BFA from Miami International University, Hernandez is currently working at the company's headquarters in Barcelona. Her responsibilities include writing and developing videos for BaDoink.


About this event
Sidsel Mein​e​che Hansen will give a 30 min introduction to ​their installation 'DICKGIRL 3D(X)' and the female avatar ‘EVA v3.0’ which is a product sold online by TurboSquid, a company that supplies stock 3D models for computer games and virtual adult entertainment.

In this talk, the role of virtual bodies ​in 3D adult entertainment, will be discussed ​in connection to Sidsel Meineche Hansen's recent work and Paul B Preciado's notion of the 'pharmacopornographic' model of society. They argue that the patriarchal traits of the tech industry is ​the ​underlying​ logic of ​the ​(re)production of the gender binary in virtual reality.

In collaboration with the 3D studio Werkflow Ltd, London, ​Sidsel ​Mein​e​che Hansen​ ​produces VR and CGI​ animation​s​ ​in order to question gendered aspects of tech production and brings about reflections on the commodity status of 3D objects​. Sidsel Mein​e​che Hansen addresses the concept of post-human sex​,​ ​from a feminist ​position​,​ ​based on a critique of ​v​irtual ​r​eality as an extension of capitalist reality.

Afterwards Dinorah Hernandez, Head Director and content manager at BaDoinkVR, joins Sidsel on stage for an interesting 30 min. dialogue about VR Porn and genders.

From BadoinkVR "Virtual Sexology II' What Women Want" press release:

"'Virtual Sexology II What Women Want' was developed specifically for women by experts in the field. This virtual reality video is the first to address women's desire in an entirely novel way, further bridging the gap between education and entertainment, and providing a hands-on approach to discovering female sexual empowerment.

Dinorah Hernandez has been in the adult industry for six years, during which she's produced over 400 adult films, 120 of them in virtual reality. According to Hernandez, the differences between traditional 2D and VR porn include a shift in power dynamics, with the woman more dominant and calling the shots i.e. empowerment of women in a normal

This is going to be interesting.

You can explore Sidsels installation ' DICKGIRL' as well as BadoInkVRs 'Virtual Sexology' at the CopenX Expo.
Who
David Helgason
Founder & Executive Vice President, Unity Technologies


About this event
The adventure for Unity started here in Copenhagen in 2004. Now David Helgason is back.
David Helgasson will wrap up the entire conference with a perspective keynote

Unity is the world most popular third party VR-platform. The company’s valuation rose in May to $2.6 billion after yet a $400 million investment round.

"It’s easy to understand the enthusiasm around the company, whose game engine — code that handles games’ basic operations — radically speeds up the time it takes developers to produce a game." Techcrunch, 23rd of May.
About this event
A Good Turn is an interactive exploration game in VR, developed by students from the IT University. The game reveals the story of a single resident living in an ancient wilderness, and the player gradually discovers intimate parts of a secluded life.
Who
Jakob Kudsk Steensen
Jakob Kudsk Steenesen is a Danish artist based in NYC. Through his work, Steensen explores how imagination, technology and ecology intertwine. He develops pandscapes for virtual reality in an interdisciplinary field, working with NGO's, artist residencies and scientists. He’s work function as interactive simulations of virtual landscapes, where past, present and future climates intertwine.


About this event
AQUAPHOBIA is a virtual replica of Louis Valentino Park and Pier in Redhook, Brooklyn, supported by NYC Mayors Office of Cultural Affairs and the Danish Arts Council. The virtual simulation is made by Jakob Kudsk Steensen, and visitors of the digital landscape journey through a landscape that combines primal marshlands with futuristic, humidity, water and tentacle like organisms, which cover the part in a sci-fi like environment. The work is a 1-1 replica of the park, and the landscape is composed of the red-clay Redhook was once made of as a peninsula marshland, combined with future urban infrastructures compromised by climate change. As the visitor journey through the landscape, they listen to a short story written by Steensen, where a watery techno-bubble speak of overcoming a relationship and aquaphobia - fear of water. The text is narrated by artist and poet Rindon Johnson.
About this event
Imagine being in a real Viking blacksmith and to forge swords to the mighty Viking warriors. Or to stand in the middle of the grand hall at Nyborg Castle and see the evolution of the castle's exterior through time. These two experiences can be found at Artifact Game Solutions.
Come by and hear more about the possibilities for interactive experiences with Virtual Reality.
About this event
Augmented reality is much more than just visual landscapes on reality. At least if you ask AWE.
AWE makes virtual soundscapes. Experience, among other things, standing in the midst of Copenhagen's bombardment with the bullets flying around the ears.
About this event
BaDoinkVR makes erotic scenes mixed with therapeutic advice and breathing exercises.
Something not usually associated with movies from this genre.

BaDoinkVR is also launching their new series 'VRCosplayX'
Visit the booth and get a QR code for a free download of a scene.
About this event
Blindfolded is a Virtual Reality Ninja game for two players. Players are blindfolded and use a controller to move around in a virtual world where they can navigate only from using sounds and senses. The two players must move silently around in the dark. First player to dot his opponent will be the new Ninja Master!
Who
BeAnotherLab


About this event
Put your yourself in someone else's place - and body.
BeAnotherLab has made a multi-sensory experience that fools the participants to believe that they are the person sitting in front of them. The installation has sparked excitement worldwide with its ability to create peaceful and intimate cohesion between people.
About this event
Bolverk Games is a Danish game development company specializing in Virtual Reality. Experience shooting kittens with machine guns and alligators with homemade guns - all in virtual reality.
About this event
"An innovative and convincing constellation of media that challenges our way of reading and understanding literature."
That's how Jyllands Posten describes the Books and Magics platform that makes books come alive with advanced Augmented reality technology. Experience H.C Andersen's masterpiece The Little Mermaid in the most vivid version ever.
About this event
"Børneliv - Se mit hjerte" is a nonprofit organization consisting of medical students and pediatricians.

In close collaboration with production teams, actors and researchers, Børneliv has created three virtual reality films in 2017 showing the most frequent first aid scenarios from the schoolyard.
Virtual reality is becoming a new central focus in Børnelivs work with saving children's lives - and educating teachers and
pedagogues.
About this event
Cimmerse lets ecommerce transition into the next step in product visualization: 3D on mobile and desktop, in VR and AR.
We help retailers and brands to increase conversion, decrease returns and sell higher priced products online and in stores.
Who
Sidsel Meineche Hansen
PHARMACOPORNOGRAPHER. Sidsel Meineche Hansen is a graduate from The Royal Danish Academy of Fine Arts. She holds a MA in 'Research Architecture' from Goldsmiths, London.


About this event
by Sidsel Meineche Hansen

Sidsel investigates what can be called a posthuman intercourse between people-in real-life and avatars in the virtual world.
She explores how our relationship with sex changes as technology advances, and how old market forces are trying to dominate the new virtual market.

DICKGIRL 3D (X) is a VR experience based on existing 3D animations, all available online.
About this event
Participate in a virtuous Virtual Reality research study and help DTU students to investigate the effects of different ways of managing software, among other things to improve navigation for disabled.
About this event
Large amounts of data can be difficult to make tangible. At the same time, data becomes more important and more important for understanding the world in which we live. Entropy Fox will do something about it with their Data Visualization platform. Experience data in a completely new way on Microsoft Holholes and smartphones.
About this event
Denmark's first Virtual Reality lab focusing on the gaming industry is located in Grenaa. Here the students learn how to design and develop VR-games at the 'computer science education' at Dania Games. Experience two amazing games developed by the students and learn more about the opportunities for Virtual Reality training and the world-wide VR Training Platform, VR First.
About this event
Hammer Studio, in collaboration with Mosede Fort, has created an experience where you get the opportunity to control the battle and defeat the enemy forces. The experience is designed for multiple players and there is therefore a need for strong cooperation to control the huge cannon.
About this event
North Play is the company behind the worldwide mobile game's success - Conduct This!
The game aims to bring passengers and trains safely to their destinations by controlling trains and crossings.
At CopenX, North Play will unveil their forthcoming Augmented Reality edition of the game where railways and trains jump out of their digital universe - and all of it takes place in front of you in full size!
About this event
Playmux has created a completely new way of creating music in Virtual Reality. Imagine building a piece of music out of different components of a virtual space where reality's limitations do not exist. Experience the music studio of the future and get the chance to become one of the first to try Playmux MuX virtual music playground.
About this event
Imagine a screen that creates live holograms. Realfiction has created the world's largest Mixed Reality display called DeepFrame. The experience does not require glasses and therefore creates the feeling of looking into another dimension through a large window.
About this event
Experience Samsung's latest VR products, including Samsung Gear VR and Samsung Gear 360.
Samsung will present the latest content from their content partners.
About this event
Separate Silences by MANND.
Special 'on stage' experience

Separate Silences is a two-person hybrid cinematic virtual reality experience. The purpose of this installation is an attempt to interconnect the body-mind dualism by placing the viewer in the role of one of two protagonist in a new way through liveaction VR. The story concerns two siblings who have been involved in a traffic accident. As their state worsens, they are hovering between a state of coma, dreams and a type of consciousness at the hospital they are admitted to. As an audience, you will be invited into the hospital bed to see, and be involved, in the story from each of the two perspectives of the siblings.
About this event
VR News is Denmark's leading virtual reality website. Stop by and hear the latest news about virtual reality and experience a demonstration of the HTC Vive headset.
2016
Keynote speaker
Who
Robert Scoble
Futurist at UploadVR
About

Robert Scoble is a Futurist at UploadVR. As entrepreneur in residence at Upload VR, formerly Rackspace’s Futurist, Scoble travels the world looking for what’s happening on the bleeding edge of technology and brings that learning to Facebook and other places like his newsletter and blog.

Robert Scoble Keynote at CopenX 2016:

https://video.twentythree.net/robert-scoble-futurist-uploadvr-at-copenx

He’s interviewed thousands of executives and technology innovators around the world and co-authored “The Age of Context” and “Naked Conversations” with Shel Israel, and they are working on a third named “Beyond Mobile” expected to be published November 2016. Scoble engages with his one million strong following on social media. As entrepreneur in residence at Upload, he’ll be spending 2016 working with the virtual reality ecosystem to figure out what media and conference businesses Upload needs to build next. He’ll also be assisting startups in the Upload Collective (a co-working space) in their efforts to get to market.

Speaker
Who
Chris Bobotis
Co-Founder of Mettle. Head developer 360/VR plugins for After Effects & Premiere Pro
About

Chris is a Founding Partner and 360/VR Software Architect at Mettle. He is Head Developer for the SkyBox software products, which offer the most complete set of 360/VR production tools available for Adobe After Effects and Premiere Pro.

Mettle Customers: ABC Disney, Adobe, BBC, Discovery VR, C|NET, Facebook, Google, NBC Universal, FOX and many more…

Workshop: Chris Bobotis, Developer of SkyBox 360/VR Plugins, gives an overview of Mettle software. Learn how to use Adobe After Effects and Premiere Pro to create Cinematic 360|VR video. Includes 360|VR video samples from mettle customers.

Keynote speaker
Who
Amir Ebrahimi
Principal Software Engineer at Unity
About

Technical Lead on EditorVR – ‎Unity Technologies

Amir Ebrahimi is the Principal Software Engineer at Unity Technologies. Mr. Ebrahimi holds a Bachelor of Science in Computer Science from Georgia Institute of Technology. He worked in different tech and startup companies before he joined Unity as a Technical Account Manager.

Amir Ebrahimi Keynote at CopenX 2016:

https://video.twentythree.net/amir-ebrahimi-unity-at-copenx-september-2016

After a couple of years at Unity he ventured out as an entrepreneur starting Luminary Studioes, later LUMINARY, before he came back to Unity

Speaker
Who
Simon Lajboschitz
Founder - Khora
About

Built a community hub in the Virtual Reality industry in Denmark, by founding the 1st VR store in the World, Khora and becoming one of the leading Danish VR experts. This has enabled him to establish key connections in different industries that needed VR ranging from: Architecture, Education, to Healthcare, Art and Vcommerce (VR-ecommerce).

Simon Lajboschitz keynote at CopenX 2016:

https://video.twentythree.net/simon-lajboschitz-khora-at-copenx-september-2016

 

Speaker
Who
Peder Sandqvist
Creative Technologist & Head of VR/AR at DigitasLBi Nordics.
About

Peder Sandqvist is a Creative Technologist and Head of VR/AR at DigitasLBi Nordics. Peder believes that VR/AR will change the world and is set on exploring this future together with the agency’s clients. He has created VR projects with companies such as Volvo, Tesla, Husqvarna, Dior and OnePlus, including the ground breaking VR experience supporting the global launch of the all-new Volvo XC90, aiding the blockbuster sell-out of all 1927 Early Edition cars exclusively online in less than 47 hours.

Peder Sandqvist Keynote at CopenX 2016

https://video.twentythree.net/peder-sandqvist-digitaslbi-at-copenx-september

Speaker
Who
Anders Bo Pedersen
Lead at The Eye Tribe
About

Anders works with emerging technologies and explore their role in immersive digital experiences. He was an early adopter of mobile development in the 00’s and have now shifted his focus to what he believes is the next technological breakthrough, VR/AR.

Anders Bo Pedersen Keynote at CopenX 2016:

https://video.twentythree.net/anders-bo-pedersen-the-eye-tribe-at-copenx

 

Today he works with VR/AR input modalities at The Eye Tribe. The Eye Tribe is a Copenhagen based startup developing eye tracking technology for integration into a wide range of products like mobile devices and VR/AR headsets. Eye tracking in virtual environments enables features like intuitive interaction, gaze driven optical effects and foveated rendering.

Anders holds a M.Sc from the IT University of Copenhagen, is the founder of several startups and plays an active role in the local startup community. He’s always open to sharing knowledge and experience, so do come say ‘hi’.

Keynote speaker
Who
Shafi Ahmed
Director of Medical Realities
About

Shafi is colorectal cancer surgeon at The Royal London and St Bartholomew’s hospitals. Associate Dean at Barts and the London Medical School. In 2015 awarded the Silver Scalpel award as the best national trainer in surgery by the Association of Surgeons in Training. He has been elected a member of council for the Royal College of Surgeons of England and sits on a number of advisory panels for government.

Shafi Ahmed Keynote at CopenX 2016:

https://video.twentythree.net/shafi-ahmed-director-medical-realities-at-copenx

 

Medical Realities is an innovative group offering medical training products, specializing in virtual reality, augmented reality and serious games. By using consumer-level virtual reality devices such as the Oculus Rift, Medical Realities can reduce the cost of training, reach a wider audience & provide a completely safe learning environment for medical students.

www.medicalrealities.com

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For general questions or sponsorship opportunities, please send us an e-mail at hello@copenx.com Frederiksberg Allé 15, 1820 Frederiksberg +45 60 19 05 92