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Copen
realities
is a 4 day AR/VR summit exploring the intersections of technology, business, culture and structures.
When
07  08  09  10
September 2017
Where
Carlsberg Byen
Copenhagen, Denmark
Explore the possibilities and opportunities of Virtual & Augmented Reality (VR/AR) with the leading minds in science, business, technology and media. The main emphasis of the CopenX Summit is exploring how the technology will impact existing businesses, social and cultural structures.
Awards
September 7
CopenX Awards is our way of celebrating the absolute frontrunners of the VR/AR/MR community and cutting-edge projects they create. Join us on the 7th of September in Copenhagen where we honor those who take the VR/AR technologies and immersive experiences to the next level. JOIN US
Conference
September 7 & 8
CopenX Realities is a two day conference - about the impact of existing VR/AR technology on our socioeconomic structures and how this will shape our future. Learn about the impact of existing VR/AR technology on our socioeconomic structures and how this will shape our future from featured keynote speakers and workshop facilitators in the fields of technology, entertainment, business, science and media.
2017
September 7 & 8
CopenX Realities will be held in Carlsberg Byen. We have added an extra scene, meaning multi tracks, more international keynote speakers and workshops. This year we introduce CopenX Match to facilitate networking with other participants. We are a proud partner of Copenhagen Tech Festival, so all CopenX attendees will have access to Copenhagen Tech Festival in Kødbyen for evening events september 5-10.
Public Expo
September 9 & 10
At CopenX VR/AR Expo, you can experience the benefits and possibilities of VR/AR technology firsthand and try the latest innovations in VR/AR. You can have fun expanding your mind as you discover what lies beyond your current reality.
2017
Speaker
Who
Bobby King
VP Special projects at ODG
About

Bobby is VP of Special Projects at ODG, where he launches ground-up partnership networks, spanning Asia, the E.U. and U.S.. ODG is a leading developer and manufacturer of mobile headworn computing and augmented, virtual and mixed reality technologies based in San Francisco. ODG’s growing portfolio of smartglasses deliver smarter glasses for a smarter world and is changing the way we view the world.

Bobby joined ODG in it’s early days in 2009 where he has since evangelized augmented reality technology and made partnerships with the Department of Defense, Fortune 500 companies and software development companies around the globe.  Bobby holds 6 US patents in the augmented reality space.

Keynote speaker
Who
David Helgason
Founder & Executive Vice President, Unity Technologies
About

David is a technologist and a restless entrepreneur with a passion for creating feedback loops between innovation and teams and revenue streams, applying new and old business models to changing industries, and pushing people to do the very best they can do.

David’s background is in software, an assortment of university dabbling, creating companies and helping entrepreneurs.
He served as CEO of the game technology company Unity Technologies since co-founding it in 2003 and until October 2014, with an unflinching vision to democratize game development, and to develop technology and business models for the next phase of the games industry.

Speaker
Who
Eduard Chizhikov
Eduard Chizhikov is the senior producer leading the development of Russia Today’s 360-degree content
About

Straight out of Russia…

Ed joined RT’s team in 2008 and since then has been in charge of producing thousands of stories for the network’s flagship global news channel. He was an executive producer for Monte-Carlo TV Festival winning breaking news story in 2012. He has managed both the story-telling and the technical aspects of the news-making process from beginning to end; now he is applying the same skills and entrepreneurship to the revolutionary world of VR.

Their RT360 department, a the team of 20+, has already produced more than 100 360 and VR experiences in six different languages, which have racked up more than 32 million views. RT was also one
of the first channels to broadcast live in 360 on YouTube in April 2016 and launched a dedicated
mobile app for optimal viewing of 360-degree videos last winter.

Speaker
Who
Masaru “Nogi” Ohnogi
head of Global Business Development of gumi Inc
About

Nogi is head of Global Business Development of gumi Inc., one of Japan’s leading mobile gaming companies, listed within the 1st section of the Tokyo Stock Exchange.  gumi founded a $50M size VR fund called The Venture Reality Fund with a local General Partner in Silicon Valley, which focuses on seed or early stage AR/VR startups, and Tokyo VR Startups/Seoul VR Startups/Nordic VR Startups, which organizes the first VR incubation programs in Tokyo/Seoul/Helsinki. Nogi is a 15-year veteran of international business, and he has been instrumental to the acceleration of gumi’s overseas business outside of Japan that now accurately contributes nearly half of worldwide revenues. He has visited more than 20 countries to explore AR/VR space within a year.  Nogi was the former CEO of gumi Korea and the CEO of GCREST America, a provider of PC and mobile social games.

Speaker
Who
Luciana Carvalho Se
Chief Evangelist // VR Specialist - Realities Centre London
About

Luciana Carvalho Se  – CSTA, AMBCS, RSA Fellow

Luciana splits her time between growing the Realities Centre London — a new innovation space, incubator and academy for B2B/enterprise VR, AR, MR and AI — and Unfold UK, promoting women/diversity in future in the UK. Passionate about VR and tech for good, she carries ongoing research on the possibilities and challenges immersive tech presents as re neuroscience, empathy and female empowerment.

Speaker
Who
Sara Lisa Vogl
Lucid Trips & VR Base Berlin
About

Creative squirrel, chaos kid & in love with the idea of new worlds, Sara is on a mission to explore what the heck VR is. Especially fascinated by UX & art in VR she is working on the VR game Lucid Trips, teaches VR at Design Factory International Hamburg and guides longtime VR Trips in collaboration with academic researchers as the worlds first VR Shaman. A passionate advocate of sharing & caring Sara is an active member of the international and local VR community.

After three years and exploring the early days of VR with hamburg based VR Nerds collective Sara is now setting up VR Base Berlin.

@saralisavogl

Speaker
Who
BeAnotherLab
About

BeAnotherLab is an interdisciplinary multinational group dedicated to understanding, communicating and expanding subjective experience; focusing their work in understanding the relationship between identity and empathy from an embodied perspective.

Since 2012 the group uses virtual reality and techniques derived from neuroscientific research in developing innovative applications in art, scientific research, social projects, healthcare and education, putting a strong emphasis in the impact of their work in people’s lives. Their work is based on an inclusive distributed model of action-research and collaborative design methods.

Speaker
Who
Philip Lindner
Philip Lindner is a Swedish clinical psychologist and researcher working on developing the next generation of VR-based psychological treatments for a range of mental health problems. His aim is to create and scientifically evaluate novel VR treatments that scale and disseminate well; treatment alternatives that do not simply attempt to mimic traditional psychotherapy in format, but take full advantages of the unique capabilities of modern, consumer VR technology.
About

VR in psychotherapy

Despite 20 years of research showing that VR-based exposure therapy is effective, even on par with the real-world equivalent, there has been very little innovation in format and implementations into regular care are practically non-existent. Modern, consumer VR technology provides an opportunity to change this, offering a way of providing attractive, evidence-based treatments on an unprecedented scale. In his talk, Philip Lindner will provide a brief historical overview of VR-based psychological treatments, describe the pros and cons of using VR in psychotherapy (both technical and therapeutic), and talk about the current state and future of this field, covering both opportunities and thresholds.

Speaker
Who
Simon Hoegsbro
Director, Platform & Innovation @ Microsoft Denmark & Iceland. Simon is responsible for seeding next-gen Microsoft technologies and for partnering with startups and software development companies. Simon has extensive experience in business development, new business model implementation and rapid product development through his career in digital/IT/tech.
About

In his talk on CopenX, Simon will elaborate on why Microsoft is all-in on Mixed Reality, with
‘Windows Mixed Reality’ coming up and of course the AR-glasses, ‘Microsoft HoloLens’.
After the first launch of developer kits of the Microsoft HoloLens, it is time to evaluate and move forward.
This talk will include Microsoft’s take on the industry on how other in-house product lines will further integrate and improve the mixed reality experiences.

Speaker
Who
Dinorah Hernandez
Dinorah Hernandez is Head Director and content manager at BaDoinkVR, an online, subscription-based porn site that produces VR content every week. With a BFA from Miami International University, Hernandez is currently working at the company's headquarters in Barcelona. Her responsibilities include writing and developing videos for BaDoink.
About

VR Porn and genders – Can VR break stereotypes in porn ?

Dinorah Hernandez has been in the adult industry for six years, during which she’s produced over 400 adult films, 120 of them in virtual reality. In February 2017 she launched the ‘VRCosplayX’ specializing in the merge with gamers favourite fantasy-characters and porn.

According to Hernandez, the differences between traditional 2D and VR porn include a shift in power dynamics, with the woman more dominant and calling the shots. However BaDoink’s VR porn is mostly shot from the guy’s point of view…

Badoink VR launched ‘Virtual Sexology’ summer 2016 to bring sexual therapy into the VR-Porn Experience and to help men relax and remain an erection in the bedroom with breathing exercises and the importance of kegels exercises educated and performed by the adult actress August Ames.

By summer 2017, and in time for CopenX, BadoInk will launch their first ‘Virtual Sexology’ addressed towards females.

Speaker
Who
Mads Damsbo
Founder and Lead Producer - Makropol
About

With a background in film producing and media directing and with a passion for technology and experience design, Mads has found himself involved in a wide variety of alternative projects exploring the frontier of new media storytelling. He considers himself a craftsman and creative producer, and sometimes an artist and conceptual junkie.

Speaker
Who
Sidsel Meineche Hansen
PHARMACOPORNOGRAPHER. Sidsel Meineche Hansen is a graduate from The Royal Danish Academy of Fine Arts. She holds a MA in 'Research Architecture' from Goldsmiths, London.
About

“Post-human sex, genders and Virtual Reality as an extension of capitalist reality.”

As part of this presentation, Sidsel will screen some video works and discuss the role of CGI (computer generated imagery) and Virtual Reality in connection to Paul B Preciado’s notion of the ‘pharmacopornographic’ model of society.
These animations will question gendered aspects of tech production and bring about reflections on the commodity status of 3D objects by considering Virtual Reality as an extension of capitalist reality.

This talk will also focus on the female avatar ‘EVA v3.0’ which is product sold online by TurboSquid, a company that supplies stock 3D models for computer games and virtual adult entertainment.

The EVA v3.0 avatar is the main protagonist in in my recent work: The CGI and VR animations: , 2016); No right way 2 cum, 2015 and Seroquel®, 2014- and an object in my research on post-human sex.

After the presentation, Sidsel will join Dinorah Hernandez from BadoInk VR in a discussion about sex and the portraying gender in adult entertainment and whether VR will mark a new era in terms of sex

The CopenX-audience will be able to see and try DICKGIRL 3D(X), No right way 2 cum

Speaker
Who
Daniel Appelquist
Director of Web Advocacy & Open Source @ Samsung
About

Daniel Appelquist is the Director of Web Advocacy for Samsung Internet. Dan has been working on the Web before the Web was the Web. He is a web and mobile industry veteran, writer and speaker, having worked for dot-coms, telcos and the UK government. In 2005 he founded Mobile Monday London and the W3C Mobile Web Initiative. He currently co-chairs the W3C Technical Architecture Group with Sir Tim Berners-Lee. He has been and remains an advocate for the open web.

Speaker
Who
David Madsen
Psychologist and founder of ‘Dabeco' (Danish Treatment for Computer and Online Addiction
About

Psychologist and founder of ‘Dabeco’ (Danish Treatment for Computer and Online Addiction

Inspired by cognitive behavioral therapy and the power of the narrative in stories, he underlines how crucial the social elements are in understanding online addiction.

David Madsen treats people who has lost sight in the virtual universe. 

 As a former professional Counter Strike online-gamer, David knows himself what it means to spend the majority of hours and social life in front of a screen. 

Keynote speaker
Who
Dr. Michael Madary
Dr Michael Madary - Johannes Gutenberg University Mainz. Dr. Michael Madary is working on the philosophy of mind and the ethics of emerging technology, especially immersive technology such as virtual reality.Dr. Michael Madary's research is interdisciplinary, drawing from psychology and neuroscience. In February of 2016, Thomas Metzinger and Michael Madary published the first code of ethics for research and consumer use of VR, which has received widespread media attention.
About

After many years of anticipation, virtual reality is now commercially available.  There is a lot of optimism about the technology, but little discussion of the new risks that it might bring.  In his talk, Michael Madary will first cover some of the most important scientific results about the psychological effects of virtual reality.  He will use those results as a basis for identifying possible risks and offer some concrete recommendations for minimizing those risks in order to take full advantage of the great opportunities that virtual reality has to offer.

Speaker
Who
Sophie Bech
Head of Experiences at Rokoko
About

Rokoko is a hardware startup based in Copenhagen and San Francisco and the inventors of the sensor-based motion capture solution, the Smartsuit. Their vision is to create a physical virtual presence that completes the VR experience and democratizes motion capture.

Sophie Bech, Head of Experiences, born in Aarhus, DK 1984, cand.mag in Media Science from SDU.

Sophie has a wide variety of experience in multiple fields within the art industry, which has provided her with a unique insight into cross-disciplinary creative environments.

She uses them to make transcending experiences in discovering all the wonders the Smartsuit will make possible all over the world.

Speaker
Who
Dominic Eskofier
Head of Virtual Reality EMEAI - NVIDIA.
About

Dominic has been called “the single most influential European Virtual Reality specialist”. As one of the early pioneers of the modern VR movement, Dominic has been involved in the industry ever since Oculus founder Palmer Luckey showed him the original duct-taped prototype of the Oculus Rift back in 2012, when it was still a garage-made kickstarter project. After this, Dominic became a huge Virtual Reality ambassador: He co-founded and still moderates the largest community for Virtual Reality on the internet, and is a co-founder of EUVR – a European non-profit organization that helps push the envelope for European VR devs, manufacturers and consumers.

 

Speaker
Who
Xavi Clos
Head of Production, BaDoink VR
About

Xavi Clos

Xavi is Head of VR for BaDoinkVR and VRcosplayX. He has over 7 years of solid experience in product design and user experience. He joined Badoink in 2014 and is in charge of overseeing all of Badoink’s VR related products.

CopenX-talk:

How to create immersive content for VR, how BadoInk has used their audience for tests and feedback-loops, tailoring the experience for their desires.  

Speaker
Who
Julie Heyde
Founder - VRUnicorns
About

Julie Heyde is a game jammer with a crush on semi-realistic VR sports games with a twist of dark humor and brutality. Working on #utopia #SelfieTennis, #SkiJump, #Archery & #RAGNAROKvr as the #ChickenBitch of @VRUnicorns. Raised in VikingLand and fueled by beer, mushrooms and rainbows while flying with unicorns and riding on wolves.

Who
Sara Lisa Vogl
Lucid Trips & VR Base Berlin


About this event
Expect an unusual presentation when the two wildchilds - Sara LIsa Vogel and Julie Heyde - combines energy, wit and creativity into fascinating tales and demos from both their own studios and their extensive network in the VR-community !
Who
Dr. Michael Madary
Dr Michael Madary - Johannes Gutenberg University Mainz. Dr. Michael Madary is working on the philosophy of mind and the ethics of emerging technology, especially immersive technology such as virtual reality.Dr. Michael Madary's research is interdisciplinary, drawing from psychology and neuroscience. In February of 2016, Thomas Metzinger and Michael Madary published the first code of ethics for research and consumer use of VR, which has received widespread media attention.


About this event
After many years of anticipation, virtual reality is now commercially available. There is a lot of optimism about the technology, but little discussion of the new risks that it might bring. In his talk, Michael Madary will first cover some of the most important scientific results about the psychological effects of virtual reality. He will use those results as a basis for identifying possible risks and offer some concrete recommendations for minimizing those risks in order to take full advantage of the great opportunities that virtual reality has to offer.
Who
Sophie Bech
Head of Experiences at Rokoko


About this event
Sofie Bech will live-demonstrate Danish company 'Rokoko''s flagship: Smartsuit Pro
On stage with #VRUnicorns Julie Heyde and friends.
Smartsuit Pro is an entire motion capture studio in one markerless suit, that enables creators on all levels to turn any space into a professional motion capture stage.
Who
Simon Hoegsbro
Director, Platform & Innovation @ Microsoft Denmark & Iceland. Simon is responsible for seeding next-gen Microsoft technologies and for partnering with startups and software development companies. Simon has extensive experience in business development, new business model implementation and rapid product development through his career in digital/IT/tech.


About this event
In this talk Simon will elaborate on why Microsoft is all-in on Mixed Reality, with
'Windows Mixed Reality' coming up and of course the AR-glasses, 'Microsoft HoloLens'.
After the first launch of developer kits of the Microsoft HoloLens, it is time to evaluate and move forward.
This talk will include Microsoft's take on the industry on how other in-house product lines will further integrate and improve the mixed reality experiences.
Who
David Helgason
Founder & Executive Vice President, Unity Technologies


About this event

The adventure for Unity started here in Copenhagen in 2004. Now David Helgason is back.

Unity is the world most popular third party VR-platform. The company’s valuation rose in May to $2.6 billion after yet a $400 million investment round.

"It’s easy to understand the enthusiasm around the company, whose game engine — code that handles games’ basic operations — radically speeds up the time it takes developers to produce a game." Techcrunch, 23rd of May.
Who
Dominic Eskofier
Head of Virtual Reality EMEAI - NVIDIA.


About this event
In this talk, Dominic Eskofier will use his extensive knowledge within sci-fi literature and the VR-community to point out some of the main drivers behind the movement and uprising of VR.

'READY PLAYER ONE' and 'Snowcrash' – why these sci-fi-books will shape our social life!

Probably to the surprise of many, is something as old school as two psychical objects that explore a future where virtual reality has become the dominant reality for mankind. In a virtual space where the battle for a free internet is being fought, money still can get you advantages - and for the ultimate conditions for self-expression rules with awesome avatars.

Why is this virtual future diserable ? Why is it mandatory to read these books for all new employees at in the big companies in Silicon Valley working with VR ?
Why is this virtual future diserable ? Why is it mandatory to read these books for all new employees at in the big companies in Silicon Valley working with VR ?
Which companies or games are closest to replicate - or at lest building the first bricks for -
'The Oasis' and 'The Metaverse'?
And why the hell, has no Danish members of the Danish Parlament heard about these books?

This talk is mandatory for any one not familiar with these books!
THIS IS PUBLIC SERVICE and members of the Danish Parlament should truly pay attention to this ideal of a future society. A society that Silicon Valley is investing billions in.
Who
Xavi Clos
Head of Production, BaDoink VR


About this event
Why is porn always the tech-pioneer? VR is no exception.

How to create immersive content for VR? BadoInk VR has used their audience for tests and feedback-loops, tailoring the experience according to their desires. Ultimately, they are the customers - they decide what they want !
Xavi will also provide inside on technical considerations in terms of where the actor should look and placement

BadoInk VR is moving into a foreign domain (at least something that has not previously been tied up to adult entertainment) and that is therapy! Partnering up with lead psychologists they have produced "Virtual Sexology" that also will be screened in the VR Cinema at CopenX.
About this event
Match making session during CopenX.

Doing Business - Initiate cross-border contacts and co-operations with stakeholders that are interested in promoting, buying or selling a VR technology-focused product or service
Innovating - present, discuss and develop new projects with key R&D partners
Learning - The event is a perfect opportunity to learn about the applications of Virtual Reality in multiple industries.

CopenX match making is hosted in collaboration with Enterprise Euro Network.
https://www.b2match.eu/CopenX2017-Matchmaking
About this event
Unity Workshop - Description TBA
About this event
Separate Silences by MANND.
Special 'on stage' experience

Separate Silences is a two-person hybrid cinematic virtual reality experience. The purpose of this installation is an attempt to interconnect the body-mind dualism by placing the viewer in the role of one of two protagonist in a new way through liveaction VR. The story concerns two siblings who have been involved in a traffic accident. As their state worsens, they are hovering between a state of coma, dreams and a type of consciousness at the hospital they are admitted to. As an audience, you will be invited into the hospital bed to see, and be involved, in the story from each of the two perspectives of the siblings.
About this event
Unique screening of BadoInkVR's "Virtual Sexology" in the cinema

Disclaimer: adult material
Who
Luciana Carvalho Se
Chief Evangelist // VR Specialist - Realities Centre London


About this event
How does neuroscience, empathy and female empowerment relate to all the possibilities and challenges immersive tech, AR/VR/MR, has ?
Luciana will use her knowledge and experience as both researcher and incubator in the UK to shed light light on these themes.
Who
BeAnotherLab


About this event
How to create immersive, hyper-local media productions ?
BeAnotherLab is doing productions worldwide focussing on the hyper-local.
Hyper-local = very local. What can we do in the community we are at right now ?

Increase the empathy between neighbors, understanding different classes - VR can facilitate the teleportation.
BeAnotherLab is making the productions

This is social action 2.0 embedded in the 3 C's; Critical Action-research, Community and Collaboration
From their extensive knowledge and experience working with 360-video and VR since 2012, BeAnotherLab's Christian Cherene will highlight findings from their projects and the vision behind "The Library of Ourselves".
From Rio to Gaza using interdisciplinary science and relational art practices, BeAnotherLab has become pioneers for killer-productions and for joint non-profit collaborations in Europe and South America with offices in Berlin, Barcelona and Mexico City
Who
David Madsen
Psychologist and founder of ‘Dabeco' (Danish Treatment for Computer and Online Addiction


About this event
David Madsen treats people who has lost sight in the virtual universe.
Online addiction will become one of the greatest societal challenges of our time - and David will provide a look in the crystal ball with the progression of Virtual Reality.

Inspired by cognitive behavioral therapy and the power of the narrative in stories, he underlines how crucial the social elements are in understanding online addiction.

If your kid, your wife or yourself has been caught by the screen, you will get interesting new insight in this talk.
Who
Philip Lindner
Philip Lindner is a Swedish clinical psychologist and researcher working on developing the next generation of VR-based psychological treatments for a range of mental health problems. His aim is to create and scientifically evaluate novel VR treatments that scale and disseminate well; treatment alternatives that do not simply attempt to mimic traditional psychotherapy in format, but take full advantages of the unique capabilities of modern, consumer VR technology.


About this event
Despite 20 years of research showing that VR-based exposure therapy is effective, even on par with the real-world equivalent, there has been very little innovation in format and implementations into regular care are practically non-existent. Modern, consumer VR technology provides an opportunity to change this, offering a way of providing attractive, evidence-based treatments on an unprecedented scale. In his talk, Philip Lindner will provide a brief historical overview of VR-based psychological treatments, describe the pros and cons of using VR in psychotherapy (both technical and therapeutic), and talk about the current state and future of this field, covering both opportunities and thresholds.
Who
Mads Damsbo
Founder and Lead Producer - Makropol


About this event
Mads will exclusively reveal the thoughts behind an ambitious new 300 sqm VR cinematic experience.
How can commercial partnerships coexist with artistic freedom ? How can VR-projects find the required funding ?

As founder and lead producer for 'Makropol', one of the leading and most exploring VR-companies in Denmark, Mads will tell the story behind this years most discussed VR-experience in Copenhagen 'Doom Room'.
Mads will probably also drop a few lines on how to rethink funding for cultural pioneers.

If you are a VR-producer or representing a company that wish to tap into the creative vibe in the VR-community, you should not miss this inspiring talk.

Who
Eduard Chizhikov
Eduard Chizhikov is the senior producer leading the development of Russia Today’s 360-degree content


About this event
Russia Today (RT) believes that the news media is at the forefront of the sectors affected by this game-
changing technology. 

VR enables the most unfiltered news experience yet and places the
viewer in the heart of the story. RT's panoramic footage has already delivered a unique
perspective on a diverse range of news stories. From Moscow’s Victory Day parade to Baikonur space
launch and war-ravaged Donbass region all came to live in the panoramic video format that
enabled our audience to become fully immersed in these places and events.

Their RT360 department, a the team of 20+, has already produced more than 100 360 and VR experiences in six different languages, which have racked up more than 32 million views. RT was also one
of the first channels to broadcast live in 360 on YouTube in April 2016 and launched a dedicated
mobile app for optimal viewing of 360-degree videos last winter.
About this event
Match making session during CopenX.

Doing Business - Initiate cross-border contacts and co-operations with stakeholders that are interested in promoting, buying or selling a VR technology-focused product or service
Innovating - present, discuss and develop new projects with key R&D partners
Learning - The event is a perfect opportunity to learn about the applications of Virtual Reality in multiple industries.

CopenX match making is hosted in collaboration with Enterprise Euro Network.
https://www.b2match.eu/CopenX2017-Matchmaking
About this event
Unity Workshop - Description TBA
Who
BeAnotherLab


About this event
How to create immersive, hyper-local media productions ?
Keywords: Critical Action-research, Community and Collaboration

From their extensive knowledge and experience working with 360-video and VR since 2012, BeAnotherLab's Christian will highlight findings from their projects and the vision vision in "The Library of Ourselves".
From Rio to Gaza using interdisciplinary science and relational art practices, BeAnotherLab has become pioneers for killer-productions and for joint non-profit collaborations in Europe and South America

After this workshop you should be motivated to jump into the making of projects relevant from your point of view, and, importantly, for the subject being portrayed.


About this event
Unique screening of BadoInkVR's "Virtual Sexology" in the cinema

Disclaimer: adult material
About this event
Separate Silences by MANND.
Special 'on stage' experience

Separate Silences is a two-person hybrid cinematic virtual reality experience. The purpose of this installation is an attempt to interconnect the body-mind dualism by placing the viewer in the role of one of two protagonist in a new way through liveaction VR. The story concerns two siblings who have been involved in a traffic accident. As their state worsens, they are hovering between a state of coma, dreams and a type of consciousness at the hospital they are admitted to. As an audience, you will be invited into the hospital bed to see, and be involved, in the story from each of the two perspectives of the siblings.
2016
Keynote speaker
Who
Robert Scoble
Futurist at UploadVR
About

Robert Scoble is a Futurist at UploadVR. As entrepreneur in residence at Upload VR, formerly Rackspace’s Futurist, Scoble travels the world looking for what’s happening on the bleeding edge of technology and brings that learning to Facebook and other places like his newsletter and blog.

Robert Scoble Keynote at CopenX 2016:

https://video.twentythree.net/robert-scoble-futurist-uploadvr-at-copenx

He’s interviewed thousands of executives and technology innovators around the world and co-authored “The Age of Context” and “Naked Conversations” with Shel Israel, and they are working on a third named “Beyond Mobile” expected to be published November 2016. Scoble engages with his one million strong following on social media. As entrepreneur in residence at Upload, he’ll be spending 2016 working with the virtual reality ecosystem to figure out what media and conference businesses Upload needs to build next. He’ll also be assisting startups in the Upload Collective (a co-working space) in their efforts to get to market.

Speaker
Who
Chris Bobotis
Co-Founder of Mettle. Head developer 360/VR plugins for After Effects & Premiere Pro
About

Chris is a Founding Partner and 360/VR Software Architect at Mettle. He is Head Developer for the SkyBox software products, which offer the most complete set of 360/VR production tools available for Adobe After Effects and Premiere Pro.

Mettle Customers: ABC Disney, Adobe, BBC, Discovery VR, C|NET, Facebook, Google, NBC Universal, FOX and many more…

Workshop: Chris Bobotis, Developer of SkyBox 360/VR Plugins, gives an overview of Mettle software. Learn how to use Adobe After Effects and Premiere Pro to create Cinematic 360|VR video. Includes 360|VR video samples from mettle customers.

Keynote speaker
Who
Amir Ebrahimi
Principal Software Engineer at Unity
About

Technical Lead on EditorVR – ‎Unity Technologies

Amir Ebrahimi is the Principal Software Engineer at Unity Technologies. Mr. Ebrahimi holds a Bachelor of Science in Computer Science from Georgia Institute of Technology. He worked in different tech and startup companies before he joined Unity as a Technical Account Manager.

Amir Ebrahimi Keynote at CopenX 2016:

https://video.twentythree.net/amir-ebrahimi-unity-at-copenx-september-2016

After a couple of years at Unity he ventured out as an entrepreneur starting Luminary Studioes, later LUMINARY, before he came back to Unity

Speaker
Who
Simon Lajboschitz
Founder - Khora
About

Built a community hub in the Virtual Reality industry in Denmark, by founding the 1st VR store in the World, Khora and becoming one of the leading Danish VR experts. This has enabled him to establish key connections in different industries that needed VR ranging from: Architecture, Education, to Healthcare, Art and Vcommerce (VR-ecommerce).

Simon Lajboschitz keynote at CopenX 2016:

https://video.twentythree.net/simon-lajboschitz-khora-at-copenx-september-2016

 

Speaker
Who
Peder Sandqvist
Creative Technologist & Head of VR/AR at DigitasLBi Nordics.
About

Peder Sandqvist is a Creative Technologist and Head of VR/AR at DigitasLBi Nordics. Peder believes that VR/AR will change the world and is set on exploring this future together with the agency’s clients. He has created VR projects with companies such as Volvo, Tesla, Husqvarna, Dior and OnePlus, including the ground breaking VR experience supporting the global launch of the all-new Volvo XC90, aiding the blockbuster sell-out of all 1927 Early Edition cars exclusively online in less than 47 hours.

Peder Sandqvist Keynote at CopenX 2016

https://video.twentythree.net/peder-sandqvist-digitaslbi-at-copenx-september

Speaker
Who
Anders Bo Pedersen
Lead at The Eye Tribe
About

Anders works with emerging technologies and explore their role in immersive digital experiences. He was an early adopter of mobile development in the 00’s and have now shifted his focus to what he believes is the next technological breakthrough, VR/AR.

Anders Bo Pedersen Keynote at CopenX 2016:

https://video.twentythree.net/anders-bo-pedersen-the-eye-tribe-at-copenx

 

Today he works with VR/AR input modalities at The Eye Tribe. The Eye Tribe is a Copenhagen based startup developing eye tracking technology for integration into a wide range of products like mobile devices and VR/AR headsets. Eye tracking in virtual environments enables features like intuitive interaction, gaze driven optical effects and foveated rendering.

Anders holds a M.Sc from the IT University of Copenhagen, is the founder of several startups and plays an active role in the local startup community. He’s always open to sharing knowledge and experience, so do come say ‘hi’.

Keynote speaker
Who
Shafi Ahmed
Director of Medical Realities
About

Shafi is colorectal cancer surgeon at The Royal London and St Bartholomew’s hospitals. Associate Dean at Barts and the London Medical School. In 2015 awarded the Silver Scalpel award as the best national trainer in surgery by the Association of Surgeons in Training. He has been elected a member of council for the Royal College of Surgeons of England and sits on a number of advisory panels for government.

Shafi Ahmed Keynote at CopenX 2016:

https://video.twentythree.net/shafi-ahmed-director-medical-realities-at-copenx

 

Medical Realities is an innovative group offering medical training products, specializing in virtual reality, augmented reality and serious games. By using consumer-level virtual reality devices such as the Oculus Rift, Medical Realities can reduce the cost of training, reach a wider audience & provide a completely safe learning environment for medical students.

www.medicalrealities.com

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For general questions or sponsorship opportunities, please send us an e-mail at hello@copenx.com Frederiksberg Allé 15, 1820 Frederiksberg +45 60 19 05 92